Fantasy Flight Arkham Horror Eldritch Teen Board Game

Last updated: August 5, 2023

If your son or daughter is intrigued by mysteries that involve the supernatural, then this teen board game is a top pick. Up to four players can participate at a time with each session taking between 1 and 2 hours to solve. Be prepared to encounter monsters, haunted houses and a variety of other terrifying creatures.

We looked at the top Teen Board Games and dug through the reviews from some of the most popular review sites. Through this analysis, we've determined the best Teen Board Game you should buy.

Product Details

Key Takeaway: New cards and adventures for this teen board game are released frequently, allowing for continued play.

In our analysis of 28 expert reviews, the Fantasy Flight Arkham Horror Eldritch Teen Board Game placed 2nd when we looked at the top 9 products in the category. For the full ranking, see below.

From The Manufacturer

“Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham horror: The card game is the living card game of love craft I a mystery, monsters, and madness! You and your friend (or up to three friends with two core sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries. Meanwhile, each of your adventures in Arkham horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the ancient ones straining against the barriers to our world the basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you”.

View our Teen Board Game buying guide for in-depth advice and recommendations.

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