Some minor performance hiccups
Dangerous Driving isn't perfect, but it has an indomitable spirit, relentless momentum, and a rewarding progression. Multiplayer isn't available at launch, but this omission does little to diminish the kinetic exuberance of Dangerous Driving.
The lack of soundtrack corresponding with a lack of adrenaline that so often used to accompany these tuneful echoes from the past.
Notably missing from the current state of the game is any form of multiplayer. Local multiplayer is nonexistent, and online multiplayer is set to arrive as free DLC shortly after launch.
Lagging caused issues
I also, unfortunately, ran into many problems with the game’s speed, physics, and destruction systems, which are all major draws on paper.
The biggest is the inconsistent crash mechanics, and overall glitchiness to other cars. Crashing into traffic or guardrails can often result in an expected crash, but sometimes you’ll slam head first into another car and be just fine
Outside of leaderboards, the game currently lacks any multiplayer. The team plans on bringing online multiplayer within the first month of release that will add some depth, but we won’t know how that will be implemented until it happens.
The sense of speed is good, but the framerate occasionally slows down or pauses
There are also a lot of bugs right now. We've seen traffic on the wrong side of the road, traffic disappearing into the asphalt, and our car launched into the sky after what should've been a head-on crash. Factor in some poor performance on a standard PS4, and it's technically quite rough.
In addition to the issues and omissions laid out above, multiplayer is completely missing (Three Fields promises to patch it in at a later date) and the game eschews any sort of soundtrack in favor of barebones Spotify integration.
The first thing that’s immediate that feels wrong is the physics and collision detection. The handling and the sense of speed you get when you hit the boost button are all great, but the collisions with barriers and traffic can feel inconsistent.
Unfortunately, the physics can be fairly wonky at times, often bringing your vehicle to a complete stop because you brushed against a wall; while other times it will shoot you straight up into the air, or force your car into a complete 90-degree turn. This can be incredibly frustrating during the latter stages of an event when one mishap is enough to send you tumbling to the back of the pack.
I honestly can’t think of another way to describe the game. Dangerous Driving is bad in almost every way. Instead of being a fun arcade racer that provides hours upon hours of vehicular destruction — which Danger Zone 2 seemed to indicate would be on the menu — we have a boring racer with iffy controls, bewildering physics, overpowered AI, and barely any destruction.
Dangerous Driving isn’t mechanically difficult to understand, but the AI makes the game impossible to enjoy.
My biggest problem was the HUD – as you select your race, it’ll show you the map. That’s it. During the race you have your Nitrous bar and your speedometer – after a couple of minutes of racing (some of these tracks are LONG), it was a little annoying not being able to see how much further you’ve got to go to victory.
Disappointing is perhaps the best word to sum up Dangerous Driving. It could have been so much better, but instead it’s just passable fun. The saddest thing is, if you want a game that plays like classic Burnout, it’s the best option currently available.
One thing missing from Dangerous Driving at launch is multiplayer.
The most divisive measure is its soundtrack, or lack thereof. Dangerous Driving, other than its title screen, has no onboard music. Instead, players are prompted to integrate their premium Spotify account and select playlists.
The lack of a soundtrack broke my heart. After playing earlier titles and Burnout Paradise, I was expecting another spectacular soundtrack being somewhat of a staple for the genre (Let’s Go Away, anyone?).