A strong lineup of fighters old and new. Looks great, plays even better. Tweaks to combat mechanics add strategic depth without being disruptive.
Tekken 7 retains the weighty and punchy feel the 3D fighting game series has benefited from over the years with a fighting system that's easy to pick up but hard to master. Just four buttons are used: one for each limb. It's a simple, elegant design that makes immediate sense to newcomers and facilitates a huge amount of depth.
Tekken 7 is the first modern fighting game I've played that really seems to maintain the feel of the classics in its entirety. As much fun as the results of the genre's evolution has been, there's always going to be a place in the gaming collective for the classics, and Tekken 7 is fundamentally just that. It's nearly perfect as a core Tekken experience.
For the uninitiated, Tekken’s combat focuses on freedom, openness, and breadth of possibility over strict, prescriptive hierarchies of attack and defence. Where other fighting games are dominated by tightly defined rules of risk-and-reward, Tekken—while consummately, thoughtfully precise and balanced—prefers to give you a range of looser options in a more emergent, intricately reactive fighting system. It wants you to try things, just for the hell of it. It wants you to experiment wildly with its vast array of subtly different, malleable attacks, parries, evades and counters.
One of the best things about Tekken has always been its fluidity of movement and combos, and that’s not lost in Tekken 7. It still feels good to dance around opponents, poke into their space and find that perfect opening to build a combo on. This entry’s new fighters — anime pop star Lucky Chloe, demon-fueled Kazumi, tricky ninja Master Raven — slot nicely into that framework.
This game has satisfying combat with loads of depth.
Underneath the excellent cosmetics, some tweaks have been made to the combat mechanics that should encourage newbies. (If you’re a newbie you might not understand this – but that’s okay, you don’t need to benefit from these changes). Rest assured that this is still, pound for pound, the most technical fighting game on the planet. While the combo system has been changed to be more streamlined by replacing traditional Bound bounces from previous versions with Screw Attacks, there is still ample opportunity to get lost exploring the artful flow of each match.